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Firestorm: The Forest Fire Simulation Program
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Genre Educational
Year1995
Platform Dos
Developer Cricket Software
Publisher Cricket Software
Theme Ecology / Nature
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Overview

Released in 1995, this educational simulation game was developed by Cricket Software. It immerses players into the challenging and dynamic world of managing forest fires. The game is designed to simulate the complex dynamics involved in combating forest fires, allowing users to understand the intricate balance between environmental factors and human intervention.

Gameplay

The primary objective is to strategically manage resources and personnel to effectively control and extinguish forest fires. Players must analyze various factors such as wind direction, terrain, and available resources to make informed decisions. The game challenges players to think critically and efficiently handle emergencies, making it an educational tool for understanding ecological impacts and emergency management.

Features

  • Realistic simulation of forest fire spread and control.
  • Interactive scenarios that require strategic planning.
  • Varied environmental conditions that affect gameplay dynamics.
  • Educational insights into fire management and environmental stewardship.

Legacy

While the game might not have garnered widespread mainstream attention, it holds significance as an early example of educational gaming focused on environmental issues. Its simulation approach has contributed to teaching and demonstrating the complexities of non-human elements in disaster management, offering a unique perspective to gamers interested in the intersection of ecology and technology.

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