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Felix The Cat’s Giant Electronic Comic Book
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Genre Educational
Year1995
Platform Dos
Developer EMG Publishing
Publisher Philips Interactive Media, Inc.
Theme Interactive Book
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Overview

Released in 1995, this interactive experience stands out for its innovative approach, combining the world of comic books with the digital realm. It invites players into the whimsical universe of the classic animated character, offering a blend of storytelling and gameplay.

Gameplay and Features

The game presents a series of engaging comic book panels where players can interact with the environment and influence the storyline. Digitized animations and voiceovers enhance the narrative experience, creating an entertaining platform for both young audiences and nostalgic fans of the character.

Development and Legacy

Developed by EMG Publishing, this title sought to explore the possibilities of merging traditional media with emerging digital technologies. While it may not have gained widespread notoriety, its ambition to innovate within the interactive medium makes it a noteworthy mention in the history of early video game experiments.

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