Overview
Released in 1992, Electric Crayon 3.1: Super Mario Bros & Friends: When I Grow Up is a unique offering in the gaming world developed by Brian A. Rice, Inc. Unlike traditional video games centered around action or adventure, this title takes a creative spin with educational purposes.
Gameplay and Features
The game is designed as an interactive coloring book, featuring beloved characters from the Super Mario universe. Players engage in artistic expression by digitally coloring scenes, each depicting Mario and his friends in various professions and scenarios. This not only provides entertainment but also encourages creativity and fine motor skills in a younger audience.
Educational Elements
The game subtly introduces children to different career paths through the scenes they color. Characters are depicted in various roles, such as a doctor, firefighter, or astronaut, sparking curiosity and educational conversations about what it means to grow up in these professions.
Technical Aspects
As an early ’90s release, the game operates on simple PC systems of that era. Its user interface is straightforward, catering to young users, and equipped with a basic palette for coloring activities. While it might appear simplistic by today’s standards, it was innovative in blending iconic video game characters with educational content.
Legacy
Although not widely popular, this title holds a nostalgic place for those who experienced it during its time. The game stands as an example of how franchises like Super Mario were adapted to various formats beyond traditional gameplay, reflecting the broader impact these characters have had on popular culture.









