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Distant Armies: A Playing History of Chess
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Genre Educational
Year1988
Platform Amiga
Developer Eagle Tree Software
Publisher Exocet Software
Theme Board / Party Game
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Overview

Released in 1988 and developed by Eagle Tree Software, this intriguing video game offers a unique blend of strategic gameplay inspired by the timeless classic, chess. Designed for enthusiasts of both video games and board games, it provides a digital platform to explore and learn the complexities of chess through an engaging, interactive medium.

Gameplay Features

One of the standout features of this game is its educational aspect, which caters to both newcomers and veteran players of chess. The game includes tutorials and guided scenarios to help players understand the various strategies and tactics employed in chess. By simulating real chess matches, players can learn from their mistakes and improve their gameplay over time.

Game Environment

The game presents a virtual chessboard with a simple yet effective interface that allows players to easily navigate and make moves. The visual representation of the chess pieces and board aids in creating an immersive experience, drawing players into the strategic depth of the game.

Legacy and Reception

While it may not have achieved significant acclaim or widespread discussion, this game represents a noteworthy attempt at combining educational content with interactive entertainment. It laid groundwork for future games seeking to teach complex subjects through interactive media.

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