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Overview
The 2007 game developed by Ken Silverman offers a retro-style gaming experience, reminiscent of classic arcade breakout games from the past. Known primarily for his work with the Build engine, which powered games like Duke Nukem 3D, Silverman took a creative detour with this straightforward yet entertaining title.
Gameplay
This version of Breakout stays true to the original concept: players control a paddle, bouncing a ball to break a wall of bricks. The objective is to clear all the bricks by directing the ball using the paddle positioned at the bottom of the screen.
Features
- Retro Graphics: The game features classic pixelated graphics that pay homage to the arcade classics.
- Simplistic Controls: Easy-to-use controls make it accessible for players of all skill levels.
- Addictive Gameplay: The simple yet challenging nature of the game makes it highly replayable.
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