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Write your own Adventure Programs for your Microcomputer
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Genre Adventure
Year1983
Platform Apple 2
Publisher Usborne Publishing Ltd.
Theme Haunted House
0 Comments


Introduction

In 1983, a unique contribution to the world of video games and computer programming was released—a guide that empowers users to create their own text-based adventure games on a microcomputer. This offering stands at the intersection of gaming and programming education, serving as a tool for learning while also providing entertainment.

Concept and Gameplay

The main focus of this product is not on providing a complete game experience itself, but on guiding the user through the process of making one. It offers step-by-step instructions that are designed to be easily followed by beginners. The text places an emphasis on creativity and personalization, allowing users to craft unique adventures tailored to their interests.

Features

  • Comprehensive Guides: It includes detailed instructions to help users understand the basics of programming in the context of text-based games.
  • User Creativity: Encourages users to use their imagination in crafting storylines and scenarios.
  • Accessible Language: The content is written in a way that caters to beginners, with a focus on gradual learning.

Impact and Legacy

Though not a traditional video game on its own, the 1983 release is an important historical piece that contributed to a greater understanding and interest in both programming and interactive fiction. While it may not have gained widespread notoriety, it represents a niche yet meaningful milestone in early computer literacy and gaming culture.


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