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Wishbone and the Amazing Odyssey
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Genre Adventure
Year1996
Platform Mac
Developer Human Code, Inc.
Publisher Palladium Interactive, Inc.
Theme Geography
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Overview

Released in 1996, this educational video game was developed by Human Code, Inc. It invites players into a delightful digital adventure inspired by classic literature and storytelling.

Game Objective

This interactive journey allows players to experience a series of engaging and educational scenarios. The game aims to combine learning with entertainment, leveraging a narrative that draws from literary classics, particularly aimed at younger audiences.

Gameplay Mechanics

The game features a blend of narrative-driven puzzles and challenges. Players navigate through various scenes, engaging with characters and solving problems that are designed to stimulate learning and critical thinking. The interactive elements are structured to encourage exploration and maintain interest through a mix of reading, decision-making, and problem-solving activities.

Target Audience

Primarily created for younger players, the game serves as a tool for educators and parents to introduce children to the joys of literature and interactive learning. By combining educational content with engaging gameplay, it aims to be both informative and entertaining.

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