Introduction
Released in 1995, Uncle Zebulon’s Will is a text-based adventure game developed by Magnus Olsson. This game is a part of the interactive fiction genre, popular among enthusiasts of narrative-driven games. It features a crafted story that invites players into a world of puzzles and exploration.
Gameplay and Plot
The game opens up with an intriguing premise involving the mysterious will of the player’s eccentric uncle, Zebulon. Players navigate through a series of environments using textual commands, solving various puzzles to unveil the secrets left behind by Uncle Zebulon. The emphasis on narrative and logical problem-solving is characteristic of the text-adventure style.
Development and Legacy
Created by Magnus Olsson, the game stands as a testament to the appeal of interactive fiction in the mid-’90s. Though it might not have reached mainstream popularity, it holds a niche place among enthusiasts of text-based games. The game’s design exhibits a deep appreciation for storytelling, with layers of complexity that challenge and engage players.
Significance
While Uncle Zebulon’s Will may not be widely known in the larger video game community, it is a beloved example of interactive fiction. Games like this paved the way for narrative-driven video games that focus heavily on player choice and story immersion.






