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The Guild of Thieves
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Genre Adventure
Year1988
Platform Amstradc Pc
Developer Magnetic Scrolls
Publisher Firebird Licensees Inc.
Theme Fantasy
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Overview

The Guild of Thieves is a text adventure game released in 1988 and developed by the acclaimed British developer Magnetic Scrolls. Known for its rich storytelling and clever puzzles, the game stands out as a classic example of the interactive fiction genre during the late 1980s.

Gameplay

Players assume the role of a novice thief tasked with joining a prestigious guild. The game involves exploring a vast and detailed world filled with numerous locations and challenging puzzles. Success requires players to employ strategic thinking and resource management, ultimately seeking to amass a fortune by solving cleverly designed challenges.

Graphics and Presentation

Though primarily a text-based game, it features illustrative graphics that complement its narrative, enhancing the player’s immersion. These graphics were a hallmark of Magnetic Scrolls’ games, setting them apart in the text adventure space for their vivid depictions and atmospheric interpretation of the game world.

Historical Context and Legacy

As the second title in Magnetic Scrolls’ lineup, following their debut The Pawn, the game helped cement the developer’s reputation for crafting sophisticated and engaging interactive fiction. It was well-received for its wit, depth, and the innovative use of graphics in a predominantly text-driven genre. The game is remembered fondly by enthusiasts of interactive fiction and remains a significant part of the history of adventure games.

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