Overview
The game is an educational computer game released in 1982, developed by Computer Learning Connection, Inc. It was designed to engage young players with problem-solving and critical thinking skills in a fun and interactive way.
Gameplay
Players take on the role of amateur detectives tasked with solving mysteries. The game combines text-based storytelling with interactive problem-solving elements, challenging players to piece together clues and arrive at the correct conclusions. The main objective is to enhance logic and deduction skills through engaging puzzles and scenarios.
Educational Value
This game was aimed at children and classrooms, providing a unique blend of entertainment and education. Teachers often used it as a tool to encourage critical thinking and cooperative learning among students.
Legacy
While the game might not be widely discussed today, it represents an early effort in the field of educational technology, reflecting the exploratory nature of using software as a learning tool during the early ’80s. Its approach laid groundwork for future developments in educational gaming.









