Historical Context & Trivia
Shivers Two: Harvest of Souls (1997) is a Sierra On-Line horror adventure that continued the studio’s well-known CD-ROM era of atmospheric point-and-click storytelling on Windows. It is also seen under the title Shivers 2: Harvest of Souls, and some regional listings refer to it simply as Harvest of Souls.
Verified database and archive records place the game in 1997 and identify Sierra On-Line, Inc. as both developer and original publisher, with later retail distribution associated with Activision Publishing, Inc. in some catalog records. The game sits within Sierra’s broader adventure legacy, following the original Shivers and preserving the studio’s focus on puzzle-driven, narrative-heavy PC experiences.
Gameplay & Technical Features
This is a point-and-click adventure built around exploration, clue gathering, dialogue, and inventory-based puzzle solving. Its structure fits the classic Sierra adventure model: progress comes from reading environments carefully, combining items, and advancing through scripted story beats rather than action-heavy systems.
On Windows, the game was designed for the late Windows 3.1 and Windows 95 ecosystem, with catalog records also associating it with 16-bit Windows compatibility. Its presentation relies on pre-rendered visuals, CD-ROM-era full-motion assets, and atmospheric audio, which were central to Sierra’s mid-1990s adventure production style.
Collector’s Value & Rarity
Shivers Two: Harvest of Souls is not generally treated as a top-tier blockbuster collectible, but it remains a desirable mid-profile adventure title for Sierra enthusiasts and PC adventure collectors. Market listings suggest it is obtainable in the secondary market, with complete copies appearing at modest prices rather than extreme scarcity levels.
Collectibility is helped by the presence of original CD-ROM packaging, disc counts, and version-specific Windows releases, including documented original and later rerelease variants. For preservation-minded collectors, condition of the box, manual, and any regional title differences matters more than raw rarity, since the game circulated widely enough to survive in multiple archive and retail forms.












