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Rogue: The Adventure Game
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Genre Adventure
Year1983
Platform Dos
Developer Michael C. Toy & Kenneth C.R.C. Arnold
Publisher Michael C. Toy & Kenneth C.R.C. Arnold
Theme Fantasy
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Overview

Released in 1983, this game is a landmark title in the history of video games. Developed by Michael C. Toy and Kenneth C.R.C. Arnold, it represents a seminal moment in the creation of the “roguelike” sub-genre.

Gameplay

The game features turn-based gameplay in a dungeon-crawling setting. Players navigate through randomly generated dungeon floors populated with monsters and various items. The ultimate objective is to retrieve the elusive Amulet of Yendor.

Game Mechanics

The visuals consist of ASCII characters, creating a text-based interface that emphasizes mechanics over graphics. Players must manage resources such as health and inventory while strategically choosing their battles.

Significance in Gaming

This game is particularly renowned for introducing permadeath, a feature where players cannot reload a saved game upon their character’s death. This aspect added significant challenge and replayability, inspiring countless roguelike games in the future.

Historical Context

It gained popularity on UNIX systems, especially within academic and tech communities. Its open-source nature led to numerous variants and inspired many other games, leaving a lasting legacy on the industry.

Development Insights

The development was driven by a desire to create a compelling dungeon crawl experience within the constraints of early computer capabilities. The creators managed to craft a deeply engaging and procedural experience with minimal graphical resources.


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