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robotfindskitten
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Genre Adventure
Year1997
Platform Dos
Theme Generated Levels
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Overview

robotfindskitten is a unique and quirky text-based video game that emerged in 1997. It is best described as a “Zen Simulation,” where players navigate through a minimalist world as an ASCII art robot in search of a beloved kitten. With its simple premise and nostalgic charm, the game offers an unusual gaming experience that stands out in the world of video games.

Gameplay

The game is designed with simplicity at its core. Players control a robot represented by a ‘#’ symbol, navigating through a sea of randomness to find the kitten, denoted by a ‘k’. Each item or character you encounter provides a unique, often humorous or nonsensical message, adding a layer of whimsy to the experience. The gameplay is devoid of complex graphics or intricate mechanics, emphasizing an almost meditative quest of exploration.

Historical Context

Created by Leonard Richardson, this game holds a niche but cherished place in gaming history. It was one of the early games to embrace the simplicity of ASCII art while delivering an entertaining experience. The release in 1997 coincided with an era when independent and hobbyist programmers were beginning to gain more recognition, making it a notable example of creativity within the limits of technology available at the time.

Cultural Impact

Though not widely known in mainstream gaming circles, the game has garnered a cult following. Its simplicity and charm have inspired adaptations and tributes across various platforms. The game is often referenced in discussions about minimalist game design and has been included in various software repositories as a humorous curiosity. It continues to be a point of reference for those interested in the history of indie game development.

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