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Maniac Mansion
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Genre Adventure
Year1987
Platform DOS
Developer LucasArts Entertainment / Lucasfilm Games
Publisher LucasArts Entertainment / Lucasfilm Games
Theme Adventure
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Download Maniac Mansion files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
maniac-demov.zipNon-playable demoMS-DOSMANIAC.EXE174969Download
maniac-demoe.zipNon-playable demoMS-DOSMANIAC/MANIAC.EXE109283Download

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Game Overview

Released in 1987, this groundbreaking point-and-click adventure game was developed by LucasArts Entertainment, also known at the time as Lucasfilm Games. It is regarded as a pioneering title in the adventure game genre, famously employing a unique interface that allowed players to interact with the game world through verb-object commands.

Gameplay and Setting

The storyline follows a group of teenagers who explore a mysterious mansion to rescue their kidnapped friend. Players take control of Dave Miller, the protagonist, and two other characters chosen from a group, each possessing unique abilities that can be used to solve puzzles throughout the eerie mansion. The game presents various endings based on the choices and combinations of characters, making it highly replayable.

Innovative Features

The game’s revolutionary interface laid the foundation for future point-and-click adventures. Its use of “SCUMM,” the Script Creation Utility for Maniac Mansion, allowed developers to create more complex narratives and interactions, and this engine became a standard for many subsequent LucasArts titles. The humor, engaging puzzles, and character-driven plot helped establish a new benchmark for the genre.

Historical Significance and Legacy

This title was not only a major success upon its release but also influenced the design of adventure games for years to come. It inspired many developers and remains a beloved classic among fans of the genre. Its combination of storytelling, humor, and gameplay mechanics continues to be celebrated, and it laid the groundwork for critically acclaimed titles that followed.

Curiosities

  • The game’s development was inspired by the horror-comedy films of the 1980s, blending a spooky atmosphere with a touch of humor.
  • An iconic feature was the ability to switch between characters, a novelty at the time, which offered players varied ways to tackle puzzles.
  • The game featured hidden Easter eggs and clever in-jokes, contributing to its cult status among gamers.

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