Overview
Released in 1986, this interactive fiction game was developed by Infocom, Inc., a company known for its text-based adventures. In this comedic sci-fi romp, players find themselves embroiled in an interplanetary adventure filled with humor and innuendo.
Gameplay
The game is set in the year 1936, where the protagonist is abducted by the titular alien beings with nefarious plans. Players must solve puzzles, make decisions, and navigate through various environments to prevent an invasion of Earth. True to Infocom’s style, the game relies heavily on text input, allowing players to type commands to progress through the story.
Unique Features
This game is notable for its mature themes wrapped in tongue-in-cheek humor. Upon starting, players can choose between “Lewd,” “Suggestive,” or “Tame” modes, altering the level of risqué content. The game also includes a map, scratch-and-sniff cards, and a “tactile” sound disc, providing a unique multi-sensory experience uncommon in other text adventures of the time.
Historical Impact
The game has a special place in the history of interactive fiction due to its bold themes and innovative use of additional physical elements. It exemplifies Infocom’s creative storytelling and their ability to push the boundaries of the genre during the 1980s.









