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Infidel
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Genre Adventure
Year1984
Platform Amstradc Pc
Developer Infocom, Inc.
Publisher Infocom, Inc.
Theme Africa
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About the Game

Released in 1984 by the renowned developer Infocom, Inc., this interactive fiction game immerses players in the role of an archeologist in ancient Egypt. As the protagonist, players find themselves in a desolate pyramid, facing the challenge of survival and exploration. The game is designed as a text adventure, requiring players to input typed commands to navigate through the various puzzles and obstacles that stand in their way.

Gameplay and Mechanics

The game features a unique blend of storytelling and puzzle-solving. Players are prompted to think critically and creatively to unravel the mysteries lying within the pyramid’s depths. Each decision influences the course of the narrative, providing a highly engaging and interactive experience. The text-based interface encourages players to visualize scenarios and outcomes purely through descriptive language, a hallmark of Infocom’s design philosophy.

Historical Significance

This game is notable for being one of the first to introduce a non-heroic main character, shifting away from the typical adventure game trope of the infallible protagonist. Instead, the player’s character is flawed and susceptible to failure, adding a layer of depth and realism to the gaming experience. This approach was a bold move in game design at the time, demonstrating Infocom’s commitment to innovation in storytelling.

Development and Legacy

Developed during the golden age of text adventures, Infocom’s creation stands out for its intricate plot and challenging puzzles. The game’s development was spearheaded by Michael Berlyn, whose vision for a more complex character dynamic helped set it apart from contemporary titles. Despite not achieving the same level of fame as other Infocom classics like “Zork,” this title holds a special place in interactive fiction history for its unique approach and depth.

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