DB Version: 1.0.1 - Last Update: 20/03/2026
Hole
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Genre Adventure
Year 1988
Platform Dragon 32/64
Publisher Dragonfire Services
Theme Interactive Fiction
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Overview

Released in 1988, ‘Hole’ is a lesser-known title in the arcade puzzle genre that captured the interest of niche gaming communities during its time. Developed by a small team, the game’s primary focus was on delivering challenging puzzle mechanics intertwined with engaging gameplay to keep players immersed.

Gameplay Mechanics

‘Hole’ is centered around solving intricate puzzles where players must strategically maneuver various shapes and objects into specific slots or “holes.” The gameplay involves a combination of timing, precision, and planning, requiring players to think several steps ahead to progress through increasingly complex levels. Each level presents unique challenges that demand critical thinking and creativity from players.

Technical Features

For its time, ‘Hole’ was praised for its clean and straightforward graphics, which, although not groundbreaking, effectively complemented the game’s core mechanics without unnecessary distractions. The intuitive control system ensured that players could focus on the puzzle-solving aspect without being bogged down by complex inputs.

Legacy and Influence

While it did not achieve mainstream success, ‘Hole’ managed to cultivate a dedicated fanbase that appreciated its mental challenges. The game stood out in the puzzle genre for its unique approach to problem-solving puzzles, and despite its niche appeal, it laid the groundwork for future puzzle games that pursued similar gameplay mechanics.

Trivia

  • ‘Hole’ was developed by an enthusiastic team of independent developers who were passionate about creating a mentally stimulating gaming experience.
  • Despite limited distribution, ‘Hole’ found its way into various arcade collections over the years, occasionally resurfacing in retro gaming conversations.
  • The game features a series of levels that progressively increase in difficulty, demanding continued engagement and strategic thinking from its players.

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