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Broken Sword: The Shadow of the Templars
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Genre Adventure
Year 1996
Platform DOS
Developer Revolution Software
Publisher Virgin Interactive Entertainment
Theme Adventure
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Download Broken Sword: The Shadow of the Templars files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
bs_prev.zipPreviewMS-DOSDEMO.BAT7863755Download
bsword.zipPlayable demoMS-DOS114353335Download

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Overview

Released in 1996, Broken Sword: The Shadow of the Templars is a point-and-click adventure game developed by Revolution Software. Set against the backdrop of a global conspiracy involving the Knights Templar, the game draws players into a gripping narrative filled with intrigue, historical puzzles, and witty dialogue.

Plot and Gameplay

The story follows American tourist George Stobbart, who becomes embroiled in a dangerous mystery while vacationing in Paris. After witnessing a murderous explosion in a quaint café, George teams up with French journalist Nicole Collard to uncover the connections between the crime and the secretive Knights Templar. Players navigate through beautifully drawn 2D environments, solve elaborate puzzles, and interact with a host of intriguing characters to progress the narrative.

Development and Impact

Developed using Revolution Software’s Virtual Theatre engine, the game is known for its exceptional writing and engaging storytelling. Creator Charles Cecil aimed to combine the depth of traditional storytelling with interactive gameplay. Its art, inspired by the works of European comics, particularly Les Aventures de Tintin, received critical acclaim.

Over the years, the game has been praised for its engaging story and memorable characters, becoming a classic within the adventure genre. Its success led to the creation of several sequels, maintaining its status as a beloved series among fans.

Trivia

  • The game has been re-released several times on different platforms, including a remastered version titled Broken Sword: Director’s Cut.
  • The character George Stobbart was named after Stobbart, Samuel, one of the developers at Revolution Software.
  • To achieve the authentic European feel, the development team traveled to various locations around Europe for inspiration during the game’s creation.

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