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Overview
The game, originally released by Namco Limited in 1984 as an arcade game, made its way to various home platforms in the mid-1980s. It features a protagonist named Gilgamesh, a knight who must ascend a mystical tower to rescue a maiden named Ki. Each level of the tower presents a challenging maze filled with enemies and traps.
Gameplay
Players control Gilgamesh with the objective of retrieving a key to unlock the door leading to the next level. The levels increase in complexity and require strategic movement and the use of items to overcome hazards. The game is known for its difficulty, requiring players to not only defeat monsters but also solve puzzles to advance.
Historical Context
The game is notable for its influence on the action RPG (role-playing game) genre. Released at a time when arcade games typically focused on high scores rather than narrative, this game introduced deeper plot elements and character progression. It was one of the early games to rely on frequent use of hidden secrets and non-linear exploration.
Legacy and Influence
As a popular title in its era, it inspired a series of sequels and spin-offs, as well as an animated television series. The challenge it presented and the use of puzzle-solving set a precedent for future action-adventure and RPG titles. It remains a reference point in discussions of classic video games from the 1980s.
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