Overview
Released in 1983, this game is an early example of a first-person shooter and survival horror game. Designed for the TRS-80 Color Computer, it plunged players into a maze-like environment where they would face an unseen enemy.
Gameplay
Players navigate through a dark, foggy town filled with narrow alleys and buildings. The primary objective is to hunt down a mysterious, invisible phantom that stalks the player. The challenge is heightened by the game’s sense of claustrophobia and the suspense generated by the unseen threat. Players must rely on audio cues and limited visibility to survive and locate their adversary.
Historical Significance
This game is notable for being one of the earliest games to create an atmosphere of tension and fear through its minimalist design and gameplay mechanics. It was ahead of its time in employing techniques that would later become staples of the horror genre in video games.
Development
Created by Ken Kalish, a pioneer in the field of computer games, it was developed utilizing the limited resources and capabilities of the early 1980s home computing systems. Despite technical constraints, the game managed to deliver a unique and engaging horror experience.
Legacy
While it might not be widely remembered today, the game had an impact on the development of future horror and FPS games. Its innovative use of suspense and unseen threats paved the way for many other titles in the genre.









