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Sukusuku Inufuku
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Genre Action
Year1998
Platform Arcade
Developer Video System Co., Ltd.
Publisher Video System Co., Ltd.
Theme Anime / Manga
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Gameplay and Features

Released in 1998, this game developed by Video System Co., Ltd. falls into the category of puzzle or simulation games. The gameplay revolves around the player interacting with virtual characters that are often portrayed as cute dog-eared anthropomorphs. Players engage in a mix of mini-games and puzzles aimed at nurturing these characters, enhancing the player’s attachment and involvement in the game world.

Visuals and Design

The graphics are distinctly characterized by their colorful and child-friendly art style. The animation is designed to capture the adorable essence of the characters, contributing significantly to its appeal among players who favor light-hearted and visually charming games. The environments within the game maintain a playful and vibrant aesthetic, consistent with the overall light theme of the experience.

Target Audience and Reception

The game caters primarily to a younger audience, or to those who enjoy kawaii culture and aesthetics. Given its niche appeal and specific audience targeting, it did not gain widespread recognition outside its fan base. However, among those who found the character designs appealing, it maintained a level of cult status.

Historical Context

Released during a time when experimentation with character-based simulations was gaining traction, the game represents a part of the broader trend within the late ’90s to create engaging virtual pet experiences. Although not ground-breaking in the vast landscape of gaming, it served a specific niche and added to the diverse offerings from Video System Co., Ltd.

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