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Streets of SimCity
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Genre Action
Year1997
Platform Windows
Developer Maxis Software Inc.
Publisher Dice Multi Media Europe B.V.
Theme Combat Vehicules
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Overview

Released in 1997 by Maxis Software Inc., this video game offers a unique twist on the traditional city simulation genre by incorporating 3D vehicular combat and exploration elements. While Maxis is known for its city-building titles, this game provides players with the chance to experience the streets from a first-person perspective.

Gameplay

The game combines the open-ended play style typical of city simulations with action-oriented driving missions. Players can drive through user-created cities (imported from ‘SimCity 2000’) or those generated by the game, fulfilling a variety of missions. These can range from racing to engaging in high-speed chases and combat scenarios. The game’s driving physics and mission-based structure offer a new dimension to the typical city simulator gameplay.

Technical Aspects

As a product of the late 1990s, the game capitalized on the growing power of home PCs to deliver 3D graphics and an immersive experience. The visuals reflect the technological capabilities of the time, incorporating blocky 3D models and basic textures. Despite its innovative concept, some players noted performance issues and clunky controls, which were not uncommon in games from that era.

Impact and Legacy

While it did not achieve the critical acclaim of some of Maxis’ other titles, it remains a part of the company’s exploration into different video game genres. The blend of simulation and action was an ambitious undertaking that reflected the experimental spirit of late 1990s game development.

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