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Sentinel
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Genre Action
Year1984
Platform Commodore 64
Publisher Americana Software Limited
Theme Arcade
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Overview

Released in 1984, The Sentinel is a timeless classic in the realm of video games, developed by Geoff Crammond and published by Firebird. Known for its unique gameplay and atmospheric experience, this game diverged from traditional arcade titles of its era by focusing on strategic and puzzle elements rather than fast-paced action.

Gameplay

In the game, players are tasked with ascending towards a towering Sentinel, a menacing entity that stands at the highest point of a 3D landscape. The goal is to overcome this guardian by utilizing energy, represented by in-game trees and boulders, to climb the terrain and ultimately absorb the Sentinel without being noticed. Movement is constrained, requiring strategic teleportation from one platform to another.

Historical Significance

The Sentinel is regarded as one of the pioneer 3D games in the industry, utilizing revolutionary techniques for its time. It challenged players with more cerebral tasks, requiring keen observation and forethought. Its distinct design has often been cited as an influence in the evolution of the puzzle and strategy genres.

Development

Created by Geoff Crammond, an influential figure in simulation games, the development of this game marked a significant point in his career. Crammond’s focus on creating a deeply engaging experience resulted in a world that captured the imagination and patience of its players.

Legacy and Reception

Over the years, the game has maintained a cult status amongst enthusiasts and is often referenced in discussions about influential video games of the 1980s. Its design and challenge level are lauded for fostering a new direction in gaming, paving the way for future innovations.


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