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Samurai Shodown 64 / Samurai Spirits / Paewang Jeonseol 64
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Genre Action
Year1998
Platform Arcade
Developer SNK
Theme Fighter / Versus
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Overview

Released in 1998 by SNK, this game marked a notable shift in the series as it transitioned from its classic 2D roots to a 3D fighting game format. Known by different names such as Samurai Spirits and Paewang Jeonseol 64, it represents an ambitious attempt by SNK to leverage the capabilities of the Hyper Neo Geo 64 arcade system in delivering a richer, more dynamic visual experience while retaining the core elements that fans loved about the franchise.

Gameplay Mechanics

The game maintained the weapon-based combat mechanics the series is renowned for, incorporating new features and refined techniques unique to the 3D environment. Players could execute powerful attacks, counters, and unique character moves, creating strategic depth in battles. The transition to 3D allowed for movement in all directions, adding a tactical layer to every match. However, some fans felt the 3D elements were not fully realized compared to other games of its era.

Historical Significance

This entry is significant for being part of SNK’s broader efforts in the late 1990s to update their flagship franchises using advanced arcade technology. While it didn’t achieve the commercial success SNK hoped for, it remains an interesting case study of experimentation within the fighting game genre. The game laid the groundwork for future entries and demonstrated SNK’s commitment to evolving their games with new technological trends despite the challenges faced.

Trivia

  • This game was one of the few titles to be developed for the Hyper Neo Geo 64, a system that ultimately saw limited use and fewer games.
  • Despite its ambitious approach, the 3D model was not followed up in subsequent releases, which returned to traditional 2D graphics.
  • The transition to 3D was a bold move, illustrating the competitive pressures between SNK and other industry players adapting to technological advancements during the 1990s.

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