DB Version: 1.0.1 - Last Update: 20/03/2026
Pedestrian
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Genre Action
Year 1983
Platform Commodore 64
Publisher Luna Software
Theme Arcade
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Overview

Released in 1983, this game presents players with a unique concept for its time, focusing on navigating through various environments. The primary objective is to solve puzzles by strategically moving signs and rearranging visual cues to guide a character from one point to another.

Gameplay Mechanics

Players engage with the game by directing their character through intricate layouts filled with signs and obstacles. The goal is to create a path that allows the character to traverse from the beginning of a level to the exit, using logic and spatial awareness. The game combines elements of puzzles and strategy, demanding players to think critically about each move.

Significance and Impact

While not as heavily discussed or remembered as other titles from the early 1980s, this game contributed to the puzzle genre by introducing gameplay mechanics that focused on environmental manipulation. It set a precedent for future games that would explore similar concepts of guiding characters through complex, interactive environments.

Development

The creation of this game involved a small team focused on experimentation with new gameplay interactions, deviating from the more action-oriented games popular at the time. This ambitious approach was aimed at attracting players interested in cerebral challenges, offering a refreshing alternative to the predominant arcade style of the era.

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