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One Must Fall: Battlegrounds
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Genre Action
Year2003
Platform Windows
Developer Diversions Entertainment
Publisher 1C Company
Theme BattleMech
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Overview

Released in 2003, this game is a fighting title developed by Diversions Entertainment. It represents an attempt to bring the traditional 2D robot fighting gameplay into a 3D world, providing an experience filled with action and strategic combat. Players engage in battles piloting giant robots, known as HARs (Human Assisted Robots), across various futuristic arenas.

Gameplay

The game features a multiplayer-focused combat system, where players can choose from a variety of robots, each with unique fighting styles and abilities. The transition to 3D allowed for more dynamic movement and camera perspectives, marking a significant departure from the purely side-scrolling combat of its predecessors. With its multiple gameplay modes, players can compete in different challenges and tournaments, either solo or with others.

Historical Context and Development

Emerging as a sequel to One Must Fall: 2097, a well-regarded fighting game from the ’90s, it aimed to capitalize on the growing trend of online multiplayer experiences in the early 2000s. Despite the innovative attempt to merge fighting game mechanics with large-scale multiplayer arenas, the game received mixed reviews. Critics often pointed out that while the concept was ambitious, the execution did not fully live up to expectations, with some noting issues in balance and technical performance.

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