DB Version: 1.0.1 - Last Update: 20/03/2026
Kuma\War
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Genre Action
Year 2004
Platform Windows
Developer Kuma, LLC
Publisher Kuma, LLC
Theme Historical Battle
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Overview

Developed by Kuma, LLC and released in 2004, this game is a unique episodic first-person shooter experience that sets itself apart by recreating real-world military events. Players are put in the boots of soldiers and other operatives to take part in missions based on historical and ongoing military operations. It aims to offer a realistic and immersive experience by leveraging real-world data and media to design its missions.

Gameplay

The game provides players with various missions that are released episodically, each focusing on a different military operation. The gameplay primarily involves executing commands, completing objectives, and utilizing a variety of weapons and tactics. The attention to detail in simulating these events attempts to provide an educational experience alongside entertainment, encouraging players to think critically and strategically.

Technological Features

Leveraging the capabilities of the time, the game was known for its innovative use of real-world data in video game development. The developers incorporated elements such as satellite imagery and actual military tactics to create an authentic experience. This approach was revolutionary at its release, aiming to offer players not only entertainment but insights into global military operations.

Impact and Reception

The game’s release drew attention due to its unique premise of presenting current military events as video game missions. This approach raised discussions about the intersection of gaming and real-world events, and whether or not it leaned too heavily into sensitive subjects. Despite mixed reviews, the concept paved the way for discussions on how contemporary issues could be represented in interactive media.

Legacy

While not a major commercial success, the project is notable for its ambition and attempt to push the boundaries of what video games could represent. It remains a point of reference in discussions regarding games that attempt to simulate real-life events, contributing to the ongoing conversation about the narrative and ethical responsibilities of interactive media.

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