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K.C. Munchkin!
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Genre Action
Year1981
Platform Odyssey 2
Publisher N.V. Philips Gloeilampenfabrieken
Theme Arcade
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Overview

K.C. Munchkin! is a maze video game that was released in 1981 for the Philips Videopac console, which is known as the Magnavox Odyssey² in North America. Developed as a response to the enormous success of the Pac-Man arcade game, it features similar gameplay where players guide a creature named K.C. through mazes while collecting dots and avoiding monsters.

Gameplay

The objective in the game is to maneuver K.C. through a series of mazes, consuming all the dots while evading the “Munchers.” Players can alter the layout of the maze before each game, adding a layer of customization that was innovative for its time. Certain dots in the game momentarily transform the Munchers into edible items, much like the famous power pellets in Pac-Man.

Legal History

The release of the game sparked a significant legal battle. Atari, the company holding the home console rights to Pac-Man, filed a lawsuit against Philips, claiming that the game was an unauthorized copy of Pac-Man. The court ruled in favor of Atari, resulting in a temporary injunction and the cessation of production and distribution of K.C. Munchkin! in North America.

Legacy

Despite its legal challenges, the game holds a place in gaming history as an early instance of a game offering user-modifiable content. Its customizable maze option was a precursor to later features seen in more complex games. The case also marked an important moment in gaming law related to copyright issues and the protection of game elements, influencing how companies handle intellectual property to this day.

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