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Cybercon III
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Genre Action
Year1992
Platform Amiga
Developer Assembly Line, The
Publisher U.S. Gold Ltd.
Theme Puzzle elements
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Overview

Released in 1992 by The Assembly Line, this game offers a unique blend of strategy and action. Set in a futuristic world dominated by advanced technology and artificial intelligence, players are tasked with navigating a complex network of systems and challenges.

Gameplay

The game combines strategic planning with real-time decision-making. Players must manage resources, strategize their approach, and overcome numerous obstacles. The main objective is to outsmart the AI opponents who have taken control of critical infrastructural systems.

Graphics and Sound

For its time, the game presented a noteworthy graphical interface with detailed animations representing the tech-centric environment. The sound design complements the immersive experience, featuring engaging sound effects that enhance the atmosphere.

Reception

While it did not achieve groundbreaking success, the game was praised for its innovative gameplay and techno-thriller narrative. It carved a niche for players interested in a blend of strategic thought and high-stakes action.

Legacy

Despite not being widely discussed in mainstream gaming, it remains a gem for enthusiasts of early ’90s video games, showcasing the creativity and experimentation of game developers during that era.


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