Combat is slightly more complex than in older entries. A basic targeting and lock-on system has been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carries) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie’s orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep.