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Zero Divide
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Genre Action
Year1996
Platform Windows
Developer Zoom, Inc.
Publisher CyberFront Corporation
Theme Fighting
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Overview

Released in 1996, developed by Zoom, Inc., this game is a 3D fighting game that tests the skills and reflexes of players in a futuristic setting. The game is designed around a series of robotic combatants, each with unique abilities and fighting styles, offering a distinct experience compared to other fighting games at the time.

Gameplay

The game allows players to engage in one-on-one battles using a variety of attacks including punches, kicks, and special moves. The robots’ designs reflect their combat capabilities, with some favoring power and others emphasizing speed or defensive strategies. The game is notable for its 3D graphics, which were advanced for the mid-90s, adding depth and realism to the battles.

Characters

Each robot character brings a unique flair and set of moves to the arena. Players can choose from multiple characters, each with distinct designs and attributes, allowing for a wide range of strategies and playstyles. This diversity in characters is one of the game’s defining features, giving it significant replay value.

Legacy

While not as widely known as some of its contemporaries, the game has garnered a niche following due to its unique approach to the traditional fighting game formula. It showcased the potential of 3D graphics in fighting games and contributed to the evolution of the genre. The game’s focus on robotic characters set it apart and added a new dimension to the way players interacted with the game world.

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