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Magic: The Gathering
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Genre Strategy
Year1997
Platform Windows
Developer MicroProse Software, Inc.
Publisher MicroProse Software, Inc.
Theme Cards
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Download Magic: The Gathering files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
mtgdemo.zipPlayable demoWindowsMTGDEMO.EXE14349071Download
mtgdemo.zipPlayable demoWindowsMTGDEMO.EXE14349071Download
magic.zipNon-playable demoMS-DOSMAGIC.BAT3111098Download
magic.zipNon-playable demoMS-DOSMAGIC.BAT3111098Download

Overview

Released in 1997 and developed by MicroProse Software, Inc., this video game adaptation of the popular collectible card game brings the strategic depth of its physical counterpart to the digital realm. This version captures the essence of building decks, casting spells, and dueling against computer-controlled opponents within a richly detailed fantasy world.

Gameplay Mechanics

The game stays true to its card-based origins, offering players the ability to collect, trade, and build decks from a vast array of cards. Players can engage in single-player campaigns or challenge AI opponents in matches that mimic the classic tabletop experience. The game features a strategic map where players explore different regions, encounter various characters, and uncover secrets that enhance the gameplay experience.

Historical Significance

This title is significant as it was one of the earliest digital adaptations of a card game that had already garnered a massive following in its physical form. By bringing the card-battling experience to computers, it contributed to the expansion of the Magic: The Gathering phenomenon, allowing players to engage with the game’s mechanics without the need for a physical collection.

Development Insights

MicroProse Software, Inc. was known for creating immersive strategy games, and their expertise is evident in the thoughtful adaptation of the card game into a computer game format. The development process involved capturing the intricate details of the card interactions, which was a challenging task given the technology of the time.

Cultural Impact

While niche by today’s standards, this 1997 video game helped bridge the gap between digital and tabletop gaming experiences. It paved the way for future digital adaptations of card games, influencing how such games are perceived and played on digital platforms today.

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