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Learning Land 17: Gym Club
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Genre Educational
Year1999
Platform Windows
Publisher De Agostini UK Ltd
Theme Ecology / Nature
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Overview

Released in 1999, the educational video game invites players into a world of interactive learning combined with physical activity. Set in a vibrant, animated gym environment, this game was designed to engage children by combining educational content with entertaining exercises. Although not as widely discussed or significant as other titles from that era, it offered a unique take on learning through play.

Game Mechanics

The game is structured around a series of mini-games and challenges that promote both cognitive development and physical exercise. Players navigate through various sections, each focusing on different subjects such as mathematics, language skills, and science, all while incorporating movement and gym-like activities.

Educational Objectives

This title aimed to bridge the gap between learning and physical education. By engaging children in active play, it sought to improve both their mind and body. Teachers and parents could track progress through various difficulty levels, ensuring that the content remained appropriately challenging and engaging.

Gameplay Experience

With its colorful graphics and cheerful soundtrack, the game provided a visually stimulating experience. Characters and environments were designed to be friendly and approachable, fostering a welcoming atmosphere for young learners. Despite its attempts at edutainment, the game faced tough competition and didn’t achieve mainstream popularity.

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