DB Version: 1.0.1 - Last Update: 20/03/2026
Curious George Comes Home
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Genre Educational
Year 1996
Platform Windows
Developer Houghton Mifflin Interactive Corporation
Publisher Houghton Mifflin Interactive Corporation
Theme Graphic Adventure
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Overview

Released in 1996 and developed by Houghton Mifflin Interactive Corporation, this video game is a delightful adventure designed for young audiences. It centers around the beloved character, Curious George, offering players a chance to engage in his world filled with exploration and learning.

Gameplay

In the game, players take on the role of Curious George as he embarks on various adventures. The game is designed with an educational focus, making it an engaging yet informative experience for children. Players must solve puzzles and complete tasks, which are seamlessly integrated with educational content, promoting learning through play.

Target Audience

The game is primarily targeted at children, especially those who are fans of the Curious George books and television series. It combines entertainment with education, making it an appealing choice for parents and educators aiming to provide valuable content through a digital medium.

Significance

Although not widely discussed in gaming circles, the game holds significance for its educational value and its role in digital learning. It was part of a wave of 1990s educational games that sought to leverage interactive technologies to enhance learning outcomes for children. The game’s development reflected a growing trend towards interactive and multimedia-based educational tools.

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