Overview
Released in 1983, this game is part of the Ultima series. Unlike other games in the series, it has a distinct style and gameplay mechanism, originally designed for the Commodore VIC-20 home computer. The game is known for its simplistic graphics and basic sound effects.
Gameplay
The gameplay involves navigating through dungeons located inside a mountain. Players must avoid traps, combat enemies, and find their way to the exit. The game is structured around grid-based movement and offers a challenging experience with limited resources available.
Historical Significance
This particular game was not developed by Richard Garriott, the creator of the main Ultima series, and is considered more of a spin-off. It was created by Keith Zabalaoui and has a unique place in gaming history due to its scarcity. A very limited number of copies were produced, making it a collector’s item among enthusiasts.
Curiosities
- Initially, the game was unrelated to the Ultima series and was retroactively tied to it for marketing purposes.
- Due to its limited release, working copies can fetch a high price and are sought after by retro game collectors.









