Overview
‘Let’s Go Read 2: An Ocean Adventure’, developed by Edmark Corporation in 1998, is an educational video game designed to enhance literacy skills among children. The game invites young players on an exciting underwater journey, encouraging them to read and learn through interactive storytelling and creative problem-solving activities.
Gameplay
The game is structured to create an immersive reading experience. It combines vibrant graphics and engaging audio to captivate the attention of young audiences. Players interact with various sea creatures while completing reading-based tasks that are thoughtfully integrated into the storyline. These tasks are designed to develop phonics, vocabulary, and comprehension skills.
Educational Value
The educational approach of the game leverages multisensory learning, making it easier for children to retain information and enjoy the learning process. By progressing through different levels, players are gradually introduced to more complex reading concepts, promoting continuous educational growth.
Technical Aspects
Considering the time of its release in 1998, ‘An Ocean Adventure’ featured commendable graphics and sound for a children’s educational game. The voice acting and animations contribute to the game’s overall appeal, creating an engaging atmosphere for kids.
Legacy
Though not widely discussed today, ‘Let’s Go Read 2’ remains a fond memory for those who experienced its unique blend of fun and educational content. It reflects the Edmark Corporation’s commitment to integrating technology with learning, paving the way for future educational software.





