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Mary Shelley’s Frankenstein
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Genre Action
Year1994
Platform Genesis
Developer Bits Corporation
Publisher Sony Imagesoft
Theme Arcade
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Overview

Released in 1994, this video game is based on the classic novel by Mary Shelley. It was developed by Bits Corporation and designed primarily for platforms such as the Sega Genesis, Super Nintendo Entertainment System (SNES), and Sega CD. The game follows the narrative of the novel, allowing players to experience the tragic tale of Victor Frankenstein and his monstrous creation.

Gameplay

The game falls under the action-adventure genre and invites players to navigate through various levels filled with challenges and enemies. Players control Frankenstein’s monster, battling through hordes of adversaries while exploring a Gothic world inspired by 19th-century aesthetics. The gameplay combines platforming elements with combat sequences, offering a varied experience for fans of the genre.

Storyline

The story closely aligns with the novel, where the creature created by Victor Frankenstein seeks revenge on its creator after being abandoned. Through the game’s levels, players witness the creature’s struggle for identity and acceptance, reflecting the novel’s themes of alienation and the consequences of unchecked ambition.

Historical Context and Development

During the early 90s, the interest in adapting classic literature into video games was burgeoning, with developers seeking inspiration from timeless stories. The game accompanied other media adaptations, including films and TV, serving as a part of a broader resurgence of interest in Mary Shelley’s work. Developed by Bits Corporation, the game’s visual and narrative elements aimed to capture the eerie and somber tone of the original text.

Reception

The game received a mix of reviews, with praise for its narrative ambition and visual direction. However, the challenging gameplay mechanics and controls were points of critique. Despite this, it remains a notable attempt to merge classic literature with the interactive medium of video games, attracting attention from those interested in adaptations of literary works.

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