DB Version: 1.0.1 - Last Update: 20/03/2026
Crossfire
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Genre Action
Year 1983
Platform Dragon 32/64
Publisher Sunshine Books
Theme Arcade
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Overview

Released in 1983, this video game is a fast-paced, action-packed experience developed by Sierra On-Line for the Atari 8-bit family, Commodore 64, and the Apple II. It blends elements of the shoot ’em up and maze genres, challenging players to navigate a series of layouts while combating enemies and avoiding obstacles.

Gameplay

The core concept revolves around guiding a turret around a grid-like maze. The player’s task is to shoot enemy symbols that march in from the sides of the screen. Each enemy hit contributes to the score, creating a dynamic and competitive score-chasing experience. The game’s difficulty incrementally increases as players progress, with enemies becoming quicker and more challenging to hit.

Unique Features

A distinctive feature of this game is its focus on strategy and reflexes. Players must quickly devise tactics to optimize their shooting paths and prioritize threats. The limited ammunition and need for precise movements add layers of depth to the seemingly simple gameplay.

Development and Reception

The game was developed during an era when home computing was beginning to blossom, featuring engaging graphics and gameplay mechanics that were quite advanced for its time. Although it didn’t achieve the legendary status of some of its contemporaries, it holds a special place in the memories of classic game enthusiasts for its challenging gameplay and innovative design.

Nostalgia and Legacy

While it might not be as widely recognized as other titles from the early 80s, the game stands as a testament to the creative experimentation prevalent during the golden age of video gaming. For those interested in retro games, it offers insight into the evolution of game design and the roots of strategic action games.


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