DB Version: 1.0.1 - Last Update: 20/03/2026
SWIV 3D
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Genre Action
Year 1996
Platform Dos
Developer SCi
Publisher SCi
Theme Flight
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Download SWIV 3D files

File NameLicensePlatform OSVersionExecutable FileSize (Bytes)Download
sw3d-dem.zipPlayable demo (installed)MS-DOSSW3D-BRW.BAT8419307Download
swivdemo.zipPlayable demoMS-DOS14465151Download


Overview

Released in 1996 and developed by SCi, SWIV 3D is a video game that brings the classic shoot ’em up experience into a fully 3D environment. The game is a continuation of the style and mechanics found in its predecessors, offering players a dynamic and engaging experience with updated graphics and realistic movements.

Gameplay

This game is set in a futuristic world where players must navigate through various levels filled with enemy units and complex terrains. The transition to 3D allowed for more immersive gameplay, featuring aerial and ground combat with a variety of vehicles such as helicopters and jeeps.

Development and Legacy

SCi was responsible for bringing this ambitious title to the market, utilizing the technology available at the time to create a visually distinct experience that stood out from its predecessors. Despite being an evolution of the original SWIV game, it didn’t achieve significant commercial success and is often remembered for its bold attempt to bridge the gap between classic shoot ’em ups and the emerging 3D game trend of the 1990s.

Technical Aspects

The transition to 3D graphics was a challenging feat for a small developer like SCi. The game, being one of the early adopters of 3D technology for this genre, offers a glimpse into the technical experimentation of the era. While revolutionary for its time, it faced limitations in graphical fidelity and smoothness of gameplay which were common in many early 3D titles.

Reception

SWIV 3D received mixed reviews upon release. While praised for its ambition and effort to innovate within a known genre, it faced criticism for its controls and technical shortcomings. Nonetheless, it holds a place in the history of video games as a stepping stone in the evolution from 2D to 3D gaming experiences.


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