Overview
This 1988 title, developed by Pedersen Systems, Inc., plunges players into a futuristic setting where they assume the role of a technologically advanced law enforcer. The game combines elements of action and strategy, challenging players to maintain order in a city rife with cybernetic crime. Utilizing a first-person perspective, it was known for its early adoption of 3D graphics and dynamic environments which provided an immersive experience for the time.
Gameplay
Players navigate through various levels, each representing different areas of the city, confronting criminals and executing missions that require both combat and strategic problem-solving skills. The game’s environments and enemy AI were considered advanced, demanding players to utilize a mixture of direct combat and stealth tactics.
Technological Edge
What set the game apart during its release was its use of 3D environmental modeling. While primitive by today’s standards, this approach was pioneering at the time, offering players a novel gaming experience that went beyond the traditional 2D format of the era. This aspect of design allowed for more complex interaction with the game world and deeper immersion.
Legacy
Though not as widely recognized as some other titles of its time, the game holds a place in the history of video games for its contribution to the evolution of 3D gaming. Its attempt to merge action and strategy within a 3D space paved the way for future developments in video game design.









