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Introduction
Released in 1983, this computer game developed by Carousel Software, Inc. offered a unique educational experience for children. The game was designed to teach basic programming concepts using a friendly turtle character.
Gameplay
The game allowed players to control a turtle that could move around the screen based on simple commands. These commands were entered by the player to navigate the turtle, teaching early coding logic in a playful manner. The primary objective was to learn how control sequences affect the turtle’s movement, thus introducing programming basics.
Educational Value
The game was particularly appreciated for its educational value, often being used in early computer literacy programs. It introduced concepts like loops and conditional statements in an accessible manner, which helped lay the groundwork for future learning in computer science.
Legacy
While not a widely celebrated title today, it holds a place in the history of educational software as one of the pioneering efforts to teach programming skills to a younger audience. Its concept influenced subsequent learning tools and games designed with similar educational goals.
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