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The Wizard of Oz
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Genre Adventure
Year1985
Platform Apple 2
Developer Telarium Corp.
Publisher Spinnaker Software Corporation
Theme Interactive Fiction
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Overview

Released in 1985, the video game developed by Telarium Corp. is a text adventure adaptation of L. Frank Baum’s classic novel. It invites players to journey through the magical land of Oz, experiencing iconic moments from the beloved story.

Gameplay

The game primarily emphasizes text-based interactions, offering players a series of narrative choices that influence the outcome of their adventure. Players navigate as Dorothy, solving puzzles and interacting with characters like Scarecrow, Tin Woodman, and the Cowardly Lion to reach the Emerald City and confront the Wicked Witch.

Historical Context

As part of the 1980s interactive fiction wave, this game stood out for its literary origins and narrative depth. It showcases the era’s fascination with translating classic stories into interactive formats, reflecting both a technological and a cultural shift.

Development and Features

Developed by Telarium Corp., known for adaptations of literary works, the game utilized a parser-based system, enabling players to input commands and interact with the game’s environment. The collaboration aimed to capture the essence of Baum’s world, blending rich storytelling with immersive gameplay.

Significance

While it may not have achieved the lasting impact of other games from the period, the title remains a testament to early narrative-driven interactive experiences. It contributed to the recognition of video games as a legitimate form of storytelling.

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