DB Version: 1.0.1 - Last Update: 20/03/2026
Sorcerer
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Genre Adventure
Year 1984
Platform Amstradc Pc
Developer Infocom, Inc.
Publisher Infocom, Inc.
Theme Fantasy
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Overview

“Sorcerer” is a text-based adventure game developed by Infocom, Inc. and released in 1984. It is the second game in the Enchanter trilogy, following “Enchanter” and preceding “Spellbreaker.” In this interactive fiction game, players assume the role of an apprentice wizard with the task of rescuing their mentor, Belboz, who has fallen under an evil enchantment.

Gameplay

The game involves solving puzzles by typing commands to interact with the environment, and casting spells to progress through the storyline. “Sorcerer” builds upon the magic system introduced in its predecessor, “Enchanter,” allowing players to utilize and discover spells stored in a spellbook. Players can traverse diverse locations, uncovering clues that unravel the game’s narrative.

Historical Context

“Sorcerer” was produced during the golden era of text-based adventures when Infocom was a dominant force in the gaming industry. Known for its intricate narratives, Infocom’s games often featured rich storylines and challenging puzzles. Released on multiple platforms, including PC and Amiga, “Sorcerer” is remembered for its engaging story and creative gameplay mechanics.

Development and Legacy

The game was written by Steve Meretzky, who was one of Infocom’s prolific authors. His work on “Sorcerer” exemplifies the company’s commitment to crafting immersive text-based experiences. Despite the technical limitations of the time, the game was praised for its intricate puzzles and depth of world-building. As part of Infocom’s esteemed library, “Sorcerer” remains a notable example of early interactive fiction and continues to be celebrated by enthusiasts of the genre.

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