Overview
Released in 1986, this video game was designed to provide players with an engaging chess experience on home computers. It aimed to combine the strategic depth of chess with the accessibility of digital gaming. As part of the emerging trend of computerized chess games during the 1980s, it was a modest contribution to the genre.
Gameplay
The game simulated traditional chess, allowing players to compete against the computer or another player. The interface was simple but functional, focusing on delivering a straightforward chess experience. The main objective was to provide an accessible platform for chess enthusiasts to enjoy the classic board game in a digital format.
Development
Developed during the mid-1980s, it was part of a wave of games aimed at bringing classic board games to early personal computers. While it didn’t make a huge impact on the gaming world, it served as a stepping stone in the evolution of computer-based chess games, leading to more complex and feature-rich versions in later years.
Legacy
While not particularly groundbreaking, it is remembered for its contribution to the early days of computerized chess. It helped set the stage for later innovations in AI opponents and more sophisticated user interfaces in chess video games.









