Overview
Released in 1985, Chimera is a puzzle-adventure video game that was made available on platforms such as the ZX Spectrum, Commodore 64, and Amstrad CPC. The game is set on a spaceship where players are tasked with halting its countdown to destruction.
Gameplay
As the protagonist, players navigate a labyrinthine spaceship filled with various challenges and puzzles. The primary objective is to find and collect key items that allow players to progress through different levels of the ship. Each level presents its own set of obstacles, encouraging problem-solving and strategic thinking.
Significance
During its release, Chimera stood out for its isometric graphics, which were quite advanced for its time. The game was praised for its atmospheric tension and challenging gameplay, which required both quick reflexes and careful planning.
Development and Reception
Developed by Mike Richardson, the game received positive reviews for its originality and the immersive experience it offered. It is often remembered for its distinctive style and was an early example of the isometric perspective that would later become more prevalent in the gaming industry.
Legacy
While not as widely recognized as some of its contemporaries, Chimera remains a notable entry in the history of 1980s video games, appreciated by retro gaming enthusiasts for its ambitious design and the challenges it presented to players of that era.









