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Game Overview
“The Ancient Art of War in the Skies” is a strategy video game developed by Evryware, Inc. and released in 1992. As the third game in the ‘The Ancient Art of War’ series, it combines strategic gameplay with aerial combat scenarios set during World War I and World War II.
Gameplay Mechanics
The game challenges players to engage in air-based warfare, requiring them to manage and strategize over various aspects of aerial combat. Players must allocate resources, command different types of aircraft, and make high-level strategic decisions in order to defeat opponents. The game features a mix of real-time and turn-based gameplay elements, enriching the player’s strategic experience.
Historical Context and Development
The game was developed during a time when military strategy games were gaining popularity, inspired by real historical events and warfare tactics. Evryware, Inc. sought to bring an innovative experience to the players by incorporating aerial maneuvers and historical missions, distinguishing it from its predecessors which focused on ground-based combat.
Technical Aspects
Featuring detailed graphics for its time, the game made efficient use of available technology in early ’90s personal computers. The interface was designed to be user-friendly, providing players with tactical maps and control panels to manage their aerial forces effectively.
Notability
While not as widely recognized as some other titles of its era, “The Ancient Art of War in the Skies” contributed to the evolution of strategy games by effectively incorporating air combat. Its release further cemented the reputation of Evryware, Inc. as a creator of innovative and engaging tactical games.
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