Close Combat III: The Russian Front
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Historical Context & Trivia

Close Combat III: The Russian Front is a 1999 computer wargame that expanded the series from smaller, localized operations into the full scope of the Eastern Front of World War II, covering the German invasion of the Soviet Union through the fall of Berlin in 1945. Its scale and subject matter helped make it one of the most notable tactical war games of its period.

Atomic Games developed the title, while published the original release; later references also associate the game with Slitherine Ltd. and SNEG Ltd. in modern distribution or re-release contexts. Contemporary coverage describes it as a high-detail, squad-level war simulation and notes that it was the last Close Combat entry published by Microsoft.

Gameplay & Technical Features

This is a real-time tactical strategy game centered on squad command rather than base-building or resource management. Players direct infantry, armor, leaders, and support units in battles, operations, and long-form campaigns, with the design emphasizing morale, positioning, and battlefield pressure over traditional strategy-game economies.

On Windows, the game used an overhead combat view and was built to run on late-1990s PC hardware, with documented support for Windows 95/98, low-end Pentium-era processors, and 800×600 SVGA-class displays. Review coverage highlights its focus on historically themed Eastern Front combat, with scenarios tied to major fronts such as Moscow, Stalingrad, Kursk, and Berlin.

Collector’s Value & Rarity

As a late-1990s boxed PC wargame from a major publisher, Close Combat III: The Russian Front is best preserved as a niche strategy collectible rather than a rare premium title. Its value is driven more by series reputation, completeness, and condition than by extreme scarcity, since the game was widely reviewed and commercially distributed at launch.

For collectors, the most desirable examples are typically complete retail copies with the original manual, CD-ROM, and any inserted registration or promotional materials, since PC strategy games of this era often lost their paper collateral over time. Regional release differences are less prominent in the available documentation than the distinction between the original Microsoft publication and later reissue/distribution versions.


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