Chronomaster
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× Anteprima

Historical Context & Trivia

Chronomaster (1995) is a science-fiction adventure game for DOS built around Roger Zelazny’s pocket-universe premise, placing it in the small but notable wave of mid-1990s narrative adventures that tried to combine strong fiction writing with large-scale puzzle design.

DreamForge Intertainment, Inc. developed the game, and the available record consistently ties the published DOS release to , with later database listings also associating it with additional distributors in some regions; the title is described in contemporary and archival sources as a futuristic, story-driven adventure centered on Rene Korda and the restoration of universes put into stasis.

Gameplay & Technical Features

As a graphic adventure, Chronomaster focuses on exploration, dialogue, inventory-style problem solving, and a wide range of puzzles spread across multiple pocket universes, with the player moving through each environment to identify causes of temporal disruption and restore normal function.

On DOS, the game was built for a modest mid-1990s PC configuration, with sources listing support on an 80486DX 33 MHz system and 4 MB RAM; it is presented as a third-person point-and-click style adventure with sci-fi visuals, character-driven narration, and an audio-visual framework typical of late-era DOS CD-ROM adventures.

Collector’s Value & Rarity

Chronomaster is generally treated as a niche, under-the-radar DOS adventure rather than a mass-market blockbuster, which usually means collector interest is driven more by genre completeness, publisher history, and preservation value than by extreme market rarity.

Physical release details vary by listing, but archival records consistently identify the key collectible anchors as the DOS box release, the Capstone Software publishing credit, and the game’s association with Roger Zelazny; regional distributor differences may exist, but the core package identity remains tied to the original PC edition and its sci-fi adventure branding.


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